Rules

I’ll be adding them as it comes closer to having a game.

  • Not all encounters are resolved through combat – The game is very freeform. You can do things that might otherwise be unconventional with a limited time scope or actions if you pass the checks after explaining them.
  • Unexpected changes – When it comes to combat, not everything will be solved by simply “winning” the fight.
  • Backgrounds are important too! – I may give a bonus or give a passive bonus depending on the character’s backgrounds and overall progress. Example would be if someone is adept to Energy manipulation, it is perfectly reasonable to see them figuring out a certain spark of power. Someone else who learned to be zen enough via background while not necessarily a good energy manipulator might be able to detect the same thing as well. Others who wouldn’t exemplify this might not. However, someone who is trained in the ways of combat might actually be able to figure out someone’s strength even if they can’t sense their power and even after someone else has already sensed and finds the power not troubling.
  • Items ARE special – The game’s built-in rules can already assume you have everything you need to do your abilities. You are a swordsman that wields a dai-katana that is longer than Sephiroth’s? Its assumed especially by your made abilities. This makes it so you don’t have to look for items. However, I may give a special item(s) that are meant for certain players. These items can possibly be passed off to another, but might have different effects depending on who wields it outside of the intended person. Example would include if a sword handle allows a player to make a sword and do a little bit of spirit damage against an enemy when they would normally do just physical damage and gain +1 to their roll when attacking is handed to someone that lacks spiritual awareness of any sort could just qualify for their abilities, but if they score a critical hit could get spirit damage in addition to their normal damage and it might add another crit damage tier. Otherwise, it just functions as normal for them because its not meant for them. Conversely, someone else who is a gunslinger of a sort gets a gun that gives a line modifier for free on their gun-based attacks and comes with a basic attack for it could be passed off to someone that isn’t a gunslinger even remotely, but can still use the gun’s basic attack. This is meant to keep the items special, but not something that can just be “passed off” without consequence.
  • Some rules can be broken – You might be offered something that would gain you an edge at the cost of not receiving the normal benefit when the time would normally come. Example would be getting access to your Ultimate ability early as the situation arises. Sometimes, certain things may be added for plot reasons that might prevent things from happening.

Rules

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